Research Article
Published: 06 February, 2018 | Volume 3 - Issue 1 | Pages: 028-035
This paper analyses the effect of virtual reality visualization (VRV) on climbers, with respect to the traditional visualization methodology. The study sample was made up of 21 novel climbers: Control Group CG (N=7), Traditional Visualization Group TVG (N=7) and Virtual Reality Group VRG (N=7). In order to implement the mental imagery through virtual reality, a 360º Ricoh Theta S camera and a pair of Woxter Neo VR1 goggles were used. The data analysis was carried out with a simple ANOVA of three means. No statistically significant differences were found. The results are discussed and future lines of research are established.
Read Full Article HTML DOI: 10.29328/journal.jsmt.1001024 Cite this Article Read Full Article PDF
Climbing; Virtual reality; Mental imagery; Visualization; Motor performance; Novel climbers
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